If the sim looks right, don't worry about the messages. Because of the workarounds used for CC makeup and skins the 'LRLE' texture may actually be an RLE. Error messages saying it can't find a LRLE texture may or may not mean anything. The preset/slider reference may still be in the sim's data. In most cases it's caused by a custom preset or slider you used to have but have removed. Error messages saying it can't find presets, sim modifiers, BGEOs, DMaps, or BoneDeltas may or may not mean anything. Cleaning DAE meshes seems not to be working very well. Some skin details and makeup don't show up as visibly as they should. The edges of hair meshes may be slightly visible, especially in Blender. As far as I can tell this is normal and caused by some of the body morphs not being implemented for children/toddlers. When loading toddlers or children, you may get errors saying one or more physique morphs (heavy/muscle/thin/bony) was not found. Pet collars and clothing do not (yet) compress fluffy fur and will disappear into the fur on floofy pets. Animations for little dogs and cats are fine. Animations for big dogs look like they were made for a much larger animal and there's distortion of the head. Some, maybe all, big dogs may have distortion in the meshes. Tutorial on the basics of using these meshes in Blender, including importing textures and animations and transferring normals: * Please note that with custom content and default replacements supported, if you're using adult skins and meshes they may show up. No Mac and no plans to support Mac, sorry. WE CAN ALL SAVE TIME AND ANNOYANCE IF I DON'T HAVE TO ASK EVERY TIME. IF IT DOES DISPLAY, UPLOAD THE SIM TROUBLESHOOTING INFO zip FILE AND OPTIONALLY THE LOG FILE. IF IT STILL WON'T DISPLAY, UPLOAD YOUR SAVED GAME AND THE SIMBUILDERLOG.TXT FILE YOU SHOULD FIND IN THE SIMRIPPER FOLDER. IF THE SIM WON'T DISPLAY, REMOVE ALL CC AND MODS. WHEN ASKING FOR HELP WITH A PROBLEM, PLEASE UPLOAD THE SIM TROUBLESHOOTING INFO, PICTURES, ERROR MESSAGES, AND LOG FILES IF APPROPRIATE. After several seconds the sim should appear and you can use the outfit dropdown to change outfits and the save buttons to save the sim in the current outfit. Select a save file, then click on any of the sim's names which appear on the left. To use: Extract the tool folder from the attached zip and run TS4SimRipper.exe. Meshes exported as Collada DAE can be imported into Blender (or other 3D editors that support DAE) with rig and bone assignments. Optionally a composited bumpmap and emissionmap can be saved, but these are experimental and may not be useful. The composited diffuse and specular textures are also saved. The mesh can then be saved in a choice of mesh formats. This is a tool to read TS4 save files, list the sims, and create a mesh of the sim with all the appropriate morphs applied, hopefully duplicating the appearance of the sim in the game. SimRipper version 4 and up on Github: (V4 has NOT been updated for the latest patches and should not be used at this time.) SimRipper on Discord will be maintained and improved by thepancake1 when he's able to do so. PLEASE REPORT ALL PROBLEMS, WITH SUPPORTING ERRORS, FILES, ETC. I am again maintaining this tool here on MTS as TS4 SimRipper Classic, currently version 3.14.2.
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